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81. Sticky:A question: What do you wish you had known? - in EVE New Citizens Q&A [original thread]
CCP Gargant wrote: Greetings new citizens! We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most? Is there some mechanic or feature, or ...
- by Kel hound - at 2013.09.13 16:27:00
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82. Sticky:Probe scanning improvements in Odyssey 1.1 - in EVE Information Portal [original thread]
CCP Tuxford wrote: I really, really hate the idea of saving information as items. I do agree with the ability to share stuff with your fellow pilots but I don't think items is a convenient way to do it. These are saved locally and not in any n...
- by Kel hound - at 2013.08.23 03:45:00
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83. Black Hole Systems - in Wormholes [original thread]
Casirio wrote: if we are talking about multiple statics or "hub" wh then leave the undesirable effects and/or no moons. has to have a trade off. Actually were supposed to be talking about a change to the wormhole effects. A drastic change ...
- by Kel hound - at 2013.08.11 05:14:00
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84. Black Hole Systems - in Wormholes [original thread]
Black Holes are supposed to be all about the movement right? So why not tailor the effects to cater to skirmish fleets. (effects given for C6, adjust as necessary for other wormhole class) Bonus to Gun Optimal and falloff - 2.0 Bonus to Missile ...
- by Kel hound - at 2013.08.10 05:50:00
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85. Public Service Announcement concerning wormhole data and relic sites - in Wormholes [original thread]
Maximus Andendare wrote: Why not just remove the loot scatter mechanic altogether? It's not fun nor compelling. The containers have already been parsed out and ranked. It seriously feels like a penalty to a "successful" hack, which is ostensibl...
- by Kel hound - at 2013.08.08 14:01:00
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86. SMAs not dropping ships, large objects no longer dropping as loot - in Issues, Workarounds & Localization [original thread]
krickettt wrote: Why not have wrecks for SMAs instead of cans? This. You already have wreckage models for most PoS modules. I know because when I ran L4's like the carebear I was (who am I kidding, still am) they were one of the more freque...
- by Kel hound - at 2013.06.28 18:01:00
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87. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Abus Finkel wrote: I see no reason for anyone to train anything other than Gallente industrials if this goes through. Why use any other races if Gallente can do the same plus much more. For hauling needs outside of the spe...
- by Kel hound - at 2013.06.27 07:41:00
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88. SMAs not dropping ships, large objects no longer dropping as loot - in Issues, Workarounds & Localization [original thread]
Wait, this STILL hasn't been fixed? What the actual f**k CCP.
- by Kel hound - at 2013.06.26 03:58:00
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89. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Special purpose bays - This will be for Hoarder, Iteron Mark II, III, and IV. We wanted to do this originally, but held back because of concerns about racial inequality. Based on feedback I'm now hoping you guys will be f...
- by Kel hound - at 2013.06.24 23:10:00
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90. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Not wanting to use the leftover 4 haulers is quite a bit different from not knowing what to do with the primary ones. We know that we were very unhappy with their balance, especially in light of the skill requirement changes, ...
- by Kel hound - at 2013.06.21 17:13:00
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91. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: About the Mammoth: I just checked in with Art briefly and they confirmed that they simply don't like the way the Mammoth looks. I'll point them to this thread and see what they have to say about your feedback =) If this is t...
- by Kel hound - at 2013.06.20 06:09:00
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92. About the Eos' model - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Cards on the table, the Sleipnir is the ship I have the greatest emotional attachment to of any ship in EVE. It would look great as a Hurricane, but it would also look DIFFERENT and that makes me feel confused feelings deep in...
- by Kel hound - at 2013.06.02 00:13:00
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93. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Zircon Dasher wrote: Naren Vintas wrote: because even if they fail the hacking, they can still get some of the loot (which is punishment enough) in other words: "CCP should reward us for failure. The punishment will be in knowing th...
- by Kel hound - at 2013.06.01 22:20:00
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94. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
Scorpion Venom1 wrote: set injected, but unlearned skillbooks as "temporary implants" for slot 11-14 to keep a hard limit on the amount of books able to inject This one actually sounds the most reasonable to me. It's simple, straight forwa...
- by Kel hound - at 2013.05.31 17:23:00
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95. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
CCP Bayesian wrote: The first objection is untrue as there is lots of clicking in EVE, often that requires accuracy and speed. True, less of it is in the space scene. The second point is valid as this rapid decay of cans hasn't happened before ...
- by Kel hound - at 2013.05.31 12:36:00
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96. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
CCP Bayesian wrote: ... Prime is currently making some changes so the stuff is scattered in a more sensible manner so that it limits the bad cases where you are screwed over by collision issues. He has also tweaked the lifecycle calculation so...
- by Kel hound - at 2013.05.31 12:24:00
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97. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
mynnna wrote: "It's always been this way, so it always should be that way" makes things pretty boring. Also, every single one of the ways you suggested to make it "multiplayer" just makes it "multi-account". Any of them could be multiboxed. Th...
- by Kel hound - at 2013.05.30 06:04:00
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98. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
CCP Bayesian wrote: For the people saying the 'loot pinata sucks' and the like could you vocalise the problems you have with it? So far I've collated: - It's not the way EVE has previously worked. - Collision is a pain, both with the size of t...
- by Kel hound - at 2013.05.29 16:33:00
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99. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Soundwave wrote: Omnathious Deninard wrote: Forgive me if I am mistaken, but were all Data and Relic sites supposed to have no rats? Worm Hole Data and Relic Sites still seem to have sleepers. This should not be the case. Filed a quic...
- by Kel hound - at 2013.05.29 13:55:00
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100. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
James Amril-Kesh wrote: CCP Bayesian wrote: We made a considered decision to not do that in order to release in a timely manner. There seems to be a lot of that sentiment in Reykjavik right now. Seriously. At this point I'd rather the ...
- by Kel hound - at 2013.05.29 12:06:00
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